Also, the addition of new planets always gives a more custom feel to a mod.
Without it this mod would seem to lose a lot. First off, the FX mod should really be incorporated into every mod. The basics of the game remain constant with a several little things bringing it together for a nice feel. I'll keep this one from going too long.Īfter playing through this mod in the different modes and getting a good feel for it, this is what Empire at War should be like if it were released now. So give me your thoughts and I'll incorporate them into future reviews. On the other hand, I don't want to bore my audience with every little detail when you all can form your own opinions and make comments that usually have no relation to what I write here. The problem with large mods like this is that on the one hand, I want to give a through review of the mod which involves playing it several times, finding the good and bad, and then giving a several paragraph review.
So if you start it now, it might be done by the time you've read this and the readme. It's a fun, polished mod that's almost 150MB. Before I start (I guess it's too late for that), start downloading this file.